Conditions

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  • Gamepad - Allow a player to control a character. Specify button, trigger, or stick, and optionally player.
  • See - React when you see an object depending on type or color. Hills and walls can block sight
  • Hear - React when hear an object depending on type or sound. Hearing works through walls
  • Bump - React when you bump into another object depending on type, color, etc.
  • Timer - React to a number of seconds passing. Add numbers to make longer times
  • Got - React to picking something up depending on type, color, etc.
  • Scored - React to a score changing - scores can have different colors
  • Health - React to changes in health
  • Shot hit - React to your shot hitting another object. Good for keeping score, but you can do whatever you want - like turn bots pink by shooting them
  • Held by - React to being picked up by another object
  • On land - React to different types of ground
  • On water - React to different types of water
  • Always - Do something all the time. Optional.
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