Objects

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  • Kodu is a little slow and has trouble getting up steep slopes
  • The Apple tastes great and they're fun to launch
  • Flyfish hovers and turns quickly - great for snappy action
  • Jet normally cruises along close to the ground, but you can program it to Move Up and Down
  • Cycle is quick, can climb steep hills, and jump
  • Saucer is the fastest and most nimble character. They can change direction instantly
  • The Blimp flies around slowly
  • The Balloon floats slowly in the air watching over everything. This makes it a good referee for games
  • Sub works best under water
  • Cannon is big and slow but very powerful
  • The Puck is great for fast games since it flies around with no friction and can bounce without losing speed
  • The Wisp moves fast leaving glowing trails behind
  • The Turtle can fly through the air and can hide in its shell using the Open and Close actions. When the turtle is closed it is invulnerable to attack
  • The Pushpad is big and strong
  • The Sputnik makes a great companion to the Saucer
  • Stick doesn't move but can hide underground by closing. Invulnerable when closed
  • When other characters jump on the Drum they get launched into the air
  • The Mine has spikes which can be exposed or withdrawn. Use the Open action to show the spikes and the Close action to hide them
  • The Cloud is in honor of our Redmond weather
  • The Fish does best in water. On land its just stranded
  • Ship is a boat that can float on top of water, but can't move on land
  • The Light moves fast and can light up the world
  • Rocks can be programmed just like everything else
  • Stars can be programmed just like everything else
  • Coins are a "must have" for every classic arcade game
  • Program it or just kick it around. Either way, it's just a ball
  • The Castle doesn't move much
  • The ACME Factory makes a great landmark for any game
  • The Hut makes a great landmark for any game
  • Hearts work great for health packs
  • Ammo works great as ammo packs
  • Trees can also be programmed
  • Plain Paths are very flexible. You can use them to define a path for a bot to follow. Normally paths are invisible when the game is being run. when programming a bot to follow a path you can optionally tell it what color path to follow. The color of a path can be changed the same way the color of bots can be changed. In the World Options you can check Debug Path Following to display the normally invisible paths while running your world.
  • These paths allow you to create Roads in your game world
  • These paths allow you to create Walls in your game world. By raising and lowering the node you can control how high the walls are
  • Flora paths allow you to lay out patterns of flowers in your world
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